Anyway, today i'm going to add more detail with BSP brushes. I'm going to add things that I will probably go over with static meshes later.
For reference, here's the concept art again:
Once you have the geometry tools menu open, click on the "Pen" checkbox in the modifiers area. Once you've done this, go to the properties section, and change the extrude depth to 32. Now you can start making your own custom brush.
At this point I will start going around the edge of my roof with the pen tool, leaving 32 units worth of space between the edge of my brush and the edge of the roof.
Once I've finished my shape, I will re-position it, so that the top surface is at the same height as the top
surface of the roof.
An interesting trick, if this bothers you, is to right click on the surface, go to "select surfaces" select all surfaces (it's at the top) and hit F-5.
Here's the result. Looks much better right?
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| The result, already much better looking! |
Now I've noticed something. The edge trim doesn't go all the way to the bottom part of the roof! What can I do? No problem. I'll just click on the subtract brush and go into geometry mode again.
Now i'm going to select an edge, like in the image.
Now that I've selected that edge, i'm going to click on the "Split" option. This will split the edge in half, giving me more vertices to work with.
Now i'm going to do it again, on the lower half of the edge.
Now i will rearrange the vertices like in the image below, and then click the optimize button on the geometry tools menu.
You might notice that nothing has happened in 3D view. this is because we haven't rebuilt the geometry of the map yet. Whenever you make changes to a BSP brush you have to rebuild the geometry.
Some more additive BSP boxes...
A useful tip: If you find you can't properly line up the brush you want, just right-click on one of the corners, it will snap that corner to the grid, and can give you a better chance to line up your brush.
Finally, I'll build the lighting. Now we can see that the roof already looks much more interesting. Next week, it will look even better.





































